Objectives
  • Students will become familiar with Japanese convenience stores and their products
  • Students will be able to make simple statements about the content and functioning of a convenience store
  • Students will be able to interact in the setting of a convenience store
Language & Culture
  • Vocabulary & background information relating to convenience stores
  • Variety of patterns used in the context of a convenience store
 
Suggested Pre-tasks
1.

True or False Quiz

  To raise awareness about Japanese convenience stores, the True or False Quiz below can be used.
 
コンビニO×クイズ こたえ
1. There are 5000 コンビニ in Japan.      (×) 55,000
2. コンビニ are open 24 hours. (O)
3. コンビニ are closed on Christmas and New Year’s Day (×) Never closed
4. There is a toilet in a コンビニ. (O)
5. You can make a reservation or buy a ticket for a movie, play or concert. (O)
6. There is no ATM in a コンビニ. (×)
7. コンビニ sell different kinds of Obento for each season. (O)
8. The goods most sold in a コンビニ are books and magazines. (×) Obento
9. You can have a health check at a コンビニ. (O)
10. All コンビニsell alcohol. (×) Only some. A licence is required.
11. Mobile phones are sold at a コンビニ. (O)
12. A コンビニhas hot water for making instant noodles. (O)
13. You are allowed to browse through books and magazines in  a コンビニ. (O)
14. In Japan the first コンビニappeared 50 years ago. (×) 30 years ago
15. There is a mobile phone battery charger in a コンビニ. (O)
 
2.

Familiarisation with コンビニ

  If possible, teachers should give students the opportunity to see (and taste!) Japanese convenience store products. The JPF Library also has a video available for loan introducing コンビニ called 「こんなとき日本語で」. To familiarise students with vocabulary for products and services, teachers can make hand cards from the コンビニ pictures and play games such as かるた (Grab). Flash cards can also be made for games such as ‘What’s missing?’ To practise talking about shopping and prices, the following games can be played.
   
3. Mother Went Shopping
 

Students make a circle, and one student starts with the sentence おかあさんは............をかいました。
The next student adds another item to extend the sentence
おかあさんは............と............をかいました。
The order can go around the circle, or who goes next can be decided by the teacher to maintain attention. This continues until a student cannot remember the long sentence, and s/he starts a new chain sentence.

   
4. The Price is Right
 

This game is particularly useful as a pre-task for Game 2. Students divide into two teams, and one contestant from each team comes forward. The teacher chooses a product and asks : 〜はいくらですか?Using the price list for Game 2 as a reference, the teacher shows the price on a flashcard to the other teammates, but not the two contestants. The contestants take turns to guess what the price is, eg.: さんびゃくえん. The teacher writes the guesses on the board, saying whether the price is cheaper or more expensive: もっとやすいです。もっとたかいです。Contestants continue to guess, and teammates help by calling out もっとたかいです。or もっとやすいです。When a contestant guesses correctly, the teacher says あたり!, and new team members come forward to play. The team with the most correct guesses wins.

   
Suggested post-tasks & extension work
1.

Stocktaking (しなだし) - information gap task

  The teacher whites out a number of different squares on two コンビニ game sheets, creating task sheets A and B. Students form pairs, each taking sheet A or B. They ask each other about the items that are missing on their sheet, and write the words in the blank squares.
A:
ざっしのみぎになにがありますか
B:
まんががあります
   
2. Role play & skits
 

Students in pairs perform roles of shop assistant and customer according to cues in English specifying what is said. Students can write and perform skits with several characters on themes such as:
へんな おきゃくさん , めいわくなおきゃくさん.
To help in creating the skit, students can be given useful expressions such as:
おきゃくさま, いらっしゃいませ, すみません.

   
3. Tasks using the Internet
 

If students have access to the Internet in Japanese, they can work on projects investigating convenience stores, their products and prices. A website that covers the most popular コンビニ chains is: http://www.taku.to/con/. Students can also investigate specific コンビニ products such as manga, health drinks eg.Yakult, game software etc.
For help in accessing the Internet in Japanese, you can go to The Japan Foundation, Sydney newsletter, Dear Sensei no.43 at: http://www.jpf.org.au/slc/nletter/no43/sensei.htm

 
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