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| LANGUAGE |
| Inviting
and responding to invitations using the following sentence
patterns: |
やまへいきませんか。
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いいですね。いきましょう/そうしましょう。(accepting)
やまはちょっと・・・。(declining)
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| PREPARATION |
| (1) |
The
teacher lists the six places: やま、うみ、まち、こうえん、デパート、マクドナルド
on the board. Students' knowledge of this vocabulary
can be checked with cards made from the pictures on
Picture Sheet (A). |
| (2) |
Cut score sheets from Score Sheet (B).
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| PROCEDURE
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Students
from groups of 4, and each member is given a different
bingo sheet. Each group is given a set of three dice:
(1) means of transport, (2)
destinations, (3) past time
expressions. Group members take turns in playing.
(This can be decided by じゃんけん
- stone,
scissors, paper)
The first player throws three dice at once, and from
the pictures and words that come up makes a sentence,
which he/she says out loud.
The other members of the group listen to the sentence
and cross out the words on their bingo card if they
appeared.
The teacher sets a time limit, and the winner in each
group is the one who has crossed out the greatest
number of items in the given time. |
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| PROCEDURE |
| Whole
Class and pair work |
The
class is divided into two groups; the
INVITATION group and the RESPONSE
group. Each student in the INVITATION group is given
a score sheet. The RESPONSE group people think of a
place out of the six on the board that they would like
to go to, and they keep this information to themselves.
INVITATION group people circulate around the class with
their score sheet and find someone they want to invite.
They try to guess where he/she would like to go and
invite him/her there, using the expression 〜へいきませんか。.
If they didn't guess right and the invitation is declined
with the response 〜はちょっと・・・。,
they keep asking that partner up to three places. The
RESPONSE people accept or decline according to their
secret choice. The
INVITATION group people score
some points in the following way: |
| * |
If their first guess was right and their partner accepts,
they circle 3 on the score sheet. |
| * |
If
they guessed right the second time they circle 2. |
| * |
If
they guessed right the third time they circle 1. |
| * |
If
they didn't guess right after three invitations they
score nothing for that partner. |
| The
INVITATION group person then moves
on to another partner, and repeats the process. When
the INVITATION group people have
tried inviting eight people, they add up their points,
and the one with the highest number of points wins.
The role are then reversed, and the RESPONSE
group becomes the INVITATION group.
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| VARIATIONS |
| (1) |
The score sheet
has been made for 8 partners. However, the number
of columns can be reduced or increased, or a time limit
can be set and the student whom scores highest within
that time is the winner. Teachers can also change the
list of places to suit their students. |
| (2) |
The
list of places can be replaced by a list of time expressions
(with a specific place) as in にちようびにやまにいきませんか。.
To decline you would say にちようびはちょっと・・・。.
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| (3) |
Instead
of inviting someone to go somewhere, the invitation
can be to do something. The following activities are
given in Picture Sheet (C):
テニスをします、パーティをします、アイスクリームをたべます、えいがをみます、ジュースをのみます
and おんがくをききます.
The response then needs to be changed to
いいですね。そうしましょう。or
verb masu-stem+mashoo (eg.たべましょう。)
for acceptance or (noun,
eg. テニス、えいが)
はちょっと・・・。 for
declining. |
| (4) |
Here
is another way of practicing inviting if you would like
to combine places and activities. |
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| PREPARATION |
| Make
two sets of cards from the pictures on
Picture Sheet (A) and (C).
(You will need to find more pictures if you have more
than 24 students in the class.) |
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| PROCEDURE |
Pair
work
Every student gets one picvure card. Students circulate
and invite each other to go somewhere or do something
according to their card until they find a partner who
has the same picture card. |
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| VARIATION |
| The
teacher prepares sets of picture cards. For a class
of 20, for example, you might use 4 each of 5 different
place cards. Each student is given one card at random.
Students circulate, inviting each other and finding
students who have the same picture card. The aim is
for students to form groups of all people with the same
place card as quickly as possible. |
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| Picture
Sheet (A) |
Score
Sheet (B) |
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| Picture
Sheet C |
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